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NEWS, ANNOUNCEMENTS AND TUTORIALS
17.04.2017

2 WEEKS SALE

Up to 50% discounts for many Unity and Unreal assets.

08.03.2017

STYLIZED GRASS TEXTURE CREATION

Creating a stylized grass texture in Substance Designer.

24.02.2017

OLD DOOR | TEXTURING

The process of an old door texturing with Substance Painter.

04.01.2017

HOLIDAY SALE

Holiday sale! 50% OFF for all assets until January 10.

17.10.2016

UNITY 5 AND UE4 COMPARISON PT.2

The second part of Unity & UE comparison +performance data.

12.09.2016

HQ RESIDENTIAL HOUSE V2 RELEASED!

HQ Residential House V2 has been released on Unity Asset Store.

17.06.2016

TEXTURING OF OLD PIANO

Time-lapse video of the old piano texturing for the Unity 5 and Unreal Engine 4 art asset.

12.05.2016

HQ RESIDENTIAL HOUSE V2 COMING SOON!

Huge update for HQ Residential House in the process. In this update you will see all needed furniture and small props for this house.

28.04.2016

HQ WESTERN SALOON 360 VR

Spherical video for Youtube and Google Cardboard of HQ Western Saloon interior, rendered in Unity 5.

26.04.2016

UNITY 5 AND UE4 COMPARISON

Comparison of Unity 5 and Unreal Engine 4 render on HQ Western Saloon example.

04.04.2016

3D SCANNING | THE POINT CLOUD AND MESH

In this part of the tutorial you will learn how to build the point cloud from the pictures we took, and how to build the high-poly mesh with the texture.

03.03.2016

EXTENDING HOTKEYS IN UNITY

Using editor scripting for creating custom hotkeys in Unity game engine. Source file included.

26.02.2016

DISCOUNT ON HQ RESIDENTIAL HOUSE!

HQ Residential House is on 24 Hour SALE with 35% OFF!

18.02.2016

3D SCANNING | INTRODUCTION & SHOOTING

First episode from 3D scanning series. In this tutorial you will learn how to use photogrammetry technique.

18.02.2016

HQ WESTERN SALOON COMING SOON

New art asset coming soon - HQ Western Saloon.

15.02.2016

MAKING OF: OLD CHAIR | TEXTURING

PBR texturing in Substance Painter of previously created old chair model.

15.02.2016

MAKING OF: OLD CHAIR | HIGH-POLY

High-poly modeling of an old wooden chair for baking normal map and ambient occlusion map.