PROCEDURAL WOOD MATERIAL | SUBSTANCE DESIGNER
Breakdown of a base procedural wood material in Substance Designer.
Breakdown of a base procedural wood material in Substance Designer.
In this part of the tutorial you will learn how to build the point cloud from the pictures we took, and how to build the high-poly mesh with the texture.
Using editor scripting for creating custom hotkeys in Unity game engine. Source file included.
First episode from 3D scanning series. In this tutorial you will learn how to use photogrammetry technique.