I'm a 3d artist with over 10 years of experience. My main skills are both low and high poly modeling, texturing, 3D scanning and rendering in modern game engines such as Unity and Unreal Engine. I create 3D assets for the Unity Asset Store and Unreal Marketplace, and work on VR-projects.
Quality is the most important thing in my approach to work. I'm trying to make the absolute best art and tools for other game developers to use, increasing quality and functionality levels with every new project I do. My happiness comes from create something new and progressive and using all modern techniques in the 3D and game industry. For all its complexity and versatility, my work is not just about making money for me, my work is part of my soul.