I'm a 3d and technical artist with over 16 years of experience. My main skills: low and high poly modeling, texturing, 3D scanning, rendering in modern game engines such as Unity and Unreal Engine, shaders, editor tools. I create 3D assets and tools for the Unity Asset Store and Unreal Marketplace, work on game and VR-projects.
Quality is the most important thing in my approach to work. I'm trying to make the absolute best art and tools for other game developers to use, increasing quality and functionality levels with every new project I do. My happiness comes from create something new and progressive and using all modern techniques in the 3D and game industry. For all its complexity and versatility, my work is not just about making money for me, my work is part of my soul.