AMPLIFY SHADERS FOR BAKERY URP
Amplify Shader Editor graphs for use with Bakery's Spherical Harmonics in Unity URP. Link for download inside.
Amplify Shader Editor graphs for use with Bakery's Spherical Harmonics in Unity URP. Link for download inside.
Breakdown of a base procedural wood material in Substance Designer.
The third part of Unity & UE comparison +performance data.
The second part of Unity & UE comparison +performance data.
HQ Residential House V2 has been released on Unity Asset Store.
Time-lapse video of the old piano texturing for the Unity 5 and Unreal Engine 4 art asset.
Huge update for HQ Residential House in the process. In this update you will see all needed furniture and small props for this house.
Spherical video for Youtube and Google Cardboard of HQ Western Saloon interior, rendered in Unity 5.
Comparison of Unity 5 and Unreal Engine 4 render on HQ Western Saloon example.
In this part of the tutorial you will learn how to build the point cloud from the pictures we took, and how to build the high-poly mesh with the texture.
Using editor scripting for creating custom hotkeys in Unity game engine. Source file included.
First episode from 3D scanning series. In this tutorial you will learn how to use photogrammetry technique.
PBR texturing in Substance Painter of previously created old chair model.
High-poly modeling of an old wooden chair for baking normal map and ambient occlusion map.